I was in charge of polishing this Landmark for Ghost Recon: Wildlands in the province of Barvechos.
► World Building / Exterior / Parking Lot
► Terraforming
► Texturing pass ( polish - Vertex color )
► Propsing
► Decals placement ( tracks, etc... )
- Level Art support: Fabian Bodet & Sylvain Bouland
- Rocks: Yannick Signahode
- Vegetation: Maximilien Cleda
- Lighting: Denis Mercier
- Level Design: Vincent Bottin